A downloadable game for Windows and macOS

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Forked Up play test demo.

This is alpha software so expect bugs and broken things.

This is a demo extending the Ludum Dare game jam entry of the same name https://blindseerstudios.itch.io/ld-52-forked-up

This metrovania souls-like extraction based game has you delving into different enviroments collecting materials and finding blue prints to craft items to go further into the world. 

This playtest demo builds further onto the game for the core experience of the game, adds a gameplay tutorial. This update brings in a few more levels an extraction level you will delve into the deep caves a semi randomized level where you will need to prepare to find rare materials and escape, as death means you lose everything you took with you and found.

Controls (controller recommended)

  • Move - Arrow keys / Left thumbstick or d-pad
  • Jump - Space / A
  • Interact - Shift / B
  • Attack - Hold Ctrl / Hold X
  • Open Inventory - Z / Y
  • Use item - Space / A
  • Swap Weapons - Tab / LB
  • Menu - Esc / Start

Download

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Click download now to get access to the following files:

ForkedUp 2.9.zip 81 MB
ForkedUp 2.9.dmg 105 MB

Comments

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Increasing the attack range would be nice since the slimes seem to have a higher attack range then me, so i basicallyhave to press attack button the frame before the slime touches me. or so it feels at least

okay,rephrase that:
collision detection is kind of weird.
you hit the enemy if they are a very certain distance away from you. then they get closer, you hit nothing.
then, when they are like a frame away from touching you, the attack hits again (well at least it does in some cases...).

not sure why things are that weird but hit detection feels unreliable for some reason...

the fork is relatively long, so I would expect ahit if it touches the enemy in any way

If you are pressing attack it's going to act unreliable. It was designed to have the attack button held down. I will look into this though...thanks for the feedback.

oh, okay. I would have assumed that one would have to kind of time the attackand then ress the button. jsut holding it sounds way easier, indeed :-)